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Museum Heist 2

As I said last December, I decided to do a happiness project, which entails that I do something unusual, strange or, outright silly every month that I would normally not do.  For the month of November, I decided to go to The Escape Room with my coworkers.

The Escape Room adventure is a physical game where people are locked into a room and they have to use the room and the clues hidden inside to solve a series of puzzles to find a way to escape the room.  The game was inspired by works of Agatha Christie and has become popular in Europe, North America, Australia and Asia.  There are five locations in London, Ontario.  Our group visited the Mystery Escape Rooms on Waterloo Street.

Our game was called the Museum Heist.  The background story is that a group has tried to break into the museum before with the help of an inside man.  The group was unsuccessful and the janitor who helped the group was no longer alive.  However, he kept handwritten notes in point forms and some scribbled-down ideas to follow.  The guards pass by in the area every 45 minutes.  The goal is to turn off all alarms and sensors to steal the artifact from the safe and get away with it within that timeframe.

Our group of nine people was led into the room.  The guide explained to us the story and the rules; after which, she promptly left us in the dark with all the tools and flashlights in the middle of the room.  We all grabbed a flashlight in the dark and tried to read the janitor’s notes and scribbles.  I think that only issue we had is that everyone wanted to work fast and we started out extremely disorganized.  My youngest coworker, Kate, and I deciphered a note right away that helped us to turn off the sensors by the door.  Unfortunately, it turned out that we solved step five, instead of step one.  So, we went to see who had the most important notes to follow the steps.  We soon figured out that Aileen had the crucial information and, therefore, we needed to be with her to go through the clues.

After this initial hick-up of being slightly disorganized, we managed to get on track.  Eventually, we needed help twice from the guide, which was allowed.  The game went smoothly.  We worked together to turn off all alarms and sensors and open two safes.  Unfortunately, we ran out of time at the end because we could not understand the last clue.  The last clue was about finding a code to get out of the room.  So, technically we were found by the guard red-handed because we were still in the room when time was up.  Still, we were congratulated on finishing 90% of the game.  According to the guide, most groups never get this far.  This means that for a bunch of security guards from G4S Secure Solutions Canada, we did well robbing a museum.

I found this game very exciting.  I think the interesting part is that this is not a simulated video game in front of the television.  It is a real-life physical game that people can participate in together.  It encourages the participants to work in a team and to have fun at the same time.  It is adrenaline pumping, requires thinking and problem-solving, but non-violent in nature.  The game is ideal for those who enjoy combining thinking and physically doing things at the same time.

I had great fun!  This was the best happiness project I have done so far.  The game reflected my personality as a thinker and participant in exciting projects.  I recommend this game to all groups, especially young people who are spending too much time with electronic devices.  Get out there, discover a real-life adventure and have fun!

M. J. Mandoki

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